;秘密实验室
;Secret Lab
[CASLAB]
UIName=Name:CASLAB
Name=Tech Secret Lab
;Image=CALAB
BuildCat=Tech
Prerequisite=TECH
Strength=1000
Armor=steel
TechLevel=1
Adjacent=4
Sight=20
Points=55
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
RequiredHouses=
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=1000
Power=-100
Powered=yes
BaseNormal=no
Crewed=yes
Explodes=yes
Capturable=true
Spyable=no
Nominal=yes
AIBuildThis=yes
TechLevel=1
Insignificant=yes
Nominal=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM
MaxDebris=8
MinDebris=4
;DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
Capturable=yes
CaptureEvaEvent= EVA_SecretLabCaptured ;Eva (and therefore 3way split) voice to use when captured
NeedsEngineer=no
;Unsellable=yes
WorkingSound=OilDerrickLoop
LeaveRubble=no
;GEF These three would be used to allow the designer to override the normal secret lab process and specify what unit the building allows
;This will probably be overridden for use in specific maps. Note that only one object can be given by the secret lab, if more than one is specified, only one of them will actually take effect
SecretInfantry=YURIPR
SecretUnit=PCV
SecretBuilding=CAPOWR
SecretLab=yes
RadarVisible=yes;gs put on radar even if insignificant and unowned (insignificant and owned is a UC building)
注意结尾部分的区别,“;“符号是解释性的代码,意识是这个;后面的文字不发生作用,仅仅是解释当前代码用的。因此你的代码当中不能随便换行,这一点要注意