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红警2尤里的复仇我把秘密科技实验室改成可建造之后没有特殊单位?

;秘密实验室

;Secret Lab

[CASLAB]

UIName=Name:CASLAB

Name=Tech Secret Lab

;Image=CALAB

BuildCat=Tech

Prerequisite=TECH

Strength=1000

Armor=steel

TechLevel=1

Adjacent=4

Sight=20

Points=55

Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry

RequiredHouses=

AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil

Cost=1000

Power=-100

Powered=yes

BaseNormal=no

Crewed=yes

Explodes=yes

Capturable=true

Spyable=no

Nominal=yes

AIBuildThis=yes

TechLevel=1

Insignificant=yes

Nominal=yes

Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM

MaxDebris=8

MinDebris=4

;DamageParticleSystems=SmallGreySSys,BigGreySmokeSys

Capturable=yes

CaptureEvaEvent= EVA_SecretLabCaptured ;Eva (and therefore 3way split) voice to use when captured

NeedsEngineer=no

;Unsellable=yes

WorkingSound=OilDerrickLoop

LeaveRubble=no

;GEF These three would be used to allow the designer to override the normal secret lab process and specify what unit the building allows

;This will probably be overridden for use in specific maps. Note that only one object can be given by the secret lab, if more than one is specified, only one of them will actually take effect

SecretInfantry=YURIPR

SecretUnit=PCV

SecretBuilding=CAPOWR

SecretLab=yes

RadarVisible=yes;gs put on radar even if insignificant and unowned (insignificant and owned is a UC building)

注意结尾部分的区别,“;“符号是解释性的代码,意识是这个;后面的文字不发生作用,仅仅是解释当前代码用的。因此你的代码当中不能随便换行,这一点要注意